using UnityEngine;

public class PlayerState_喝酒 : PlayerStateBase
{
	public override void OnEnter()
	{
		_Mono._Rb2D.velocity = Vector2.zero;
		_Mono._Ani.Play("喝酒");
		_Timer = 0.6f;
		_NextState = StateType_Player.正常移动;
		_Mono._Curr酒--;
		_Mono._Curr生命 += _Mono._Max生命 * _Mono._葫芦_恢复;
		MonoSingleton<AudioManager>.Instance.F_Play_SFX(_Mono._AudioC_喝药时);
	}

	public override void OnExit()
	{
	}

	public override void OnUpdate()
	{
		base.OnUpdate();
	}
}
